Devlog Week 10


Hello and Welcome to this weeks Devlog

Let' go it is time for polishing the main game! We have a feature freeze that means none will be added and we work with whatever we have until now. 

Sooo it's time to make everything beautiful, fix bugs and much more.


Then lets start with what everyone did this week.

Art

Joan did some more User Interface related stuff. First she started with the Life Visualisation because it was missing it was hard to see how many lifes one has. The options about how many lifes are left are the heads go away after you have lost one, it get crossed out or it gets greyed out. The Cross option is a bit to distracting so it will be one of the other options.


Then she updated the controlls panel because we now have a push and a grab/drop function.

After this she made the pressed Buttons for the Start Screen to make it visually more pleasing


To change the boring "You Won!" when a player wins the game she made 4 diffrent ones for the diffrent players to make it more clear who won at the end. 


And at the very end she made the Character Select Screen this is to see who is which player and to join the Game. 


Bram spread his attention over a lot of different things this week as he progressed quicker than expected.

Most important of all, he made a confetti effect that will activate when there is a winner. Other things he got done are as follows: fix watershader to be more simple and fix a obvious seam in the shorefoam,add colourvariation to the castlewalls, add wind to the foliage experimenting with different techniques and last but not least adding some critters to the game( fish and duck).

He also started blocking in a decorative boathouse



Felicia reworked the particles for hitting, to make player feedback even more clear. We have previously tried to avoid spritesheet atlases for animated sprites, and more complicated hand painted sprites, in order to save time. But now during polish we decided it was worth spending that extra time for the particles that looked to need it.


Felicia also updated the beach, removing the moss on the sand and adding rocks to make more of a rocky beach (these are actually the same rocks that are used in the background cliffs). With vertex painting she then painted in the mossy material, making them look to have areas and spots of algae.


Felicia then also updated the cliffs in the background to use a similar material, with the vertex painting, though with the moss texture scaled up a lot. A very important thing was still to avoid a very noisy look.


Mauro 

Mauro started creating different player models to create some variation among the players. Now every color has its own look! When trying to import the new models and sync the rig/animation he encountered many issues but after lots of trial and error he finally found a solution. Now there is only some skinning work left. 


He also adjusted the dust fx, increasing the size and adjusting the amount/frequency and made a 'blood splatter' , or in this case robot oil, when the player misses an arm, with the help of Felicia.


Progamming

This week Ward continued working on the interface. Making the controllers work better with the menu, using the new menu buttons and layout created by Joan, further adding of the new layout still has to be done, as the focus was laid on the functionality first. With a player menu where each controller can press their start button to join, and then hold to start the game. Based on the order of when the player was added, the player will get their color (first player red, second green, etc...)

A lives display was also added to the HUD, but still needs the correct icons.

Wout worked on the camera making it feel more smooth then before. Besides that he also implemented haptic feedback, now the controller will vibrate when the character dies or get hit.
He also added the fx to a limb to indicate when you can reattach that limb and worked on the push animation when pushing. The animation isn't the final one yet as it still has minor problems.

Sound

Door was sick.

Files

Main_Limbloss_v9.zip 459 MB
May 23, 2023

Get LimbLoss

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